Hello! o/ Really like the pack, been using it for a while and just noticed you have added the fonts files. Any chance of getting the fonts with the outlines like in the spritesheet as a font file? The outline in unity is no good :( Also any plans for a health and resource orb system like in poe? :))
Hello, thank you! I can't make the font files (.ttf, .otf) have the outlines included since they have to be just 1 colour to work. But I could make a 2nd font you can use as the outline, and then you would add the normal font on top in a different colour, thus achieving the effect I did manually in the images. I'll add it to my list, not sure when I'll be able to do it though!
About the orbs..you mean the big ones at the left and right of screen that show hp/resource? Yeah that's a cool idea! I'll think about it
Hi, thanks for your asset pack. They're very nice, but I have a question. I noticed that in some of your examples, you have assets of different dimensions than those included in the pack. How can I enlarge, for example, the box asset without affecting the pixel size? Sorry for my English; it's not my native language. :D
Hello there! Thanks, I'm glad you like them :) In the pack I include 1x, 2x and 3x versions of each asset. If you want to enlarge them to a bigger multiple, you need to use an image editor such as Aseprite, Photoshop or Gimp, and scale it to the desired size. To retain the pixel look and ratio, you need to make sure the "Nearest neighbour" scaling method is activated, and make sure you only scale to even multiples (so for example, you can safely enlarge them to 600% to obtain a 6x version, but not 566% or you'd break the pixel ratio).
Hope you understand my explanation, but let me know if you have further questions.
Will there be expression bubbles, such as thinking, happy, sad, so that the NPCs can be more vivid?Will there be expression bubbles, such as thinking, happy, sad, so that the NPCs can be more vivid?
Hi thank you for your amazing work! I am having some trouble getting your font sheets to work as fonts, would you ever consider releasing them as .ttf or .otf files in a seperate pack? I would be more than happy to pay for them in that format!
Hi, Thank you for helping me how embarrasing haha. I had gone straight to the Individual Files section and completely missed that folder. Thank you very much
Hi, can you help me with a question? I noticed you enlarged the box and another assets without affecting the pixel size. How did you do it? I'm new to using assets and i am making a game in unity. :D. Sorry for my poor English. I hope you understand. I speak Spanish.
Hi! No problem. Pixel art is the most easiest thing to increase resolution. In graphical programs you can just scale it flawlessly with the method nearest neighbor. In my game engine - Godot you just need to choose the right import option in settings. I guess Unity also should have something like this. After that you just need to use right scalable object in your editor. I am sorry that I can't help better, I don't know Unity specifics. And English is also no my native language😁
I just bought it, but I was expecting each of the element to be individual images. I've just got one big image with all the elements on it - identical to the preview. I need the icons separate from eachother!!!
Hello Andrew! I just answered your e-mail, but I'll reply here too just in case. I don't currently have those assets in individual files, but I can add them if that's helpful, no problem. I'll let you know once the update is available. Thanks!
Hi Ph1St. At the moment I don't have Rpg Maker specific sheets for my packs, so you'd have to arrange them manually. Sorry for the inconvenience, I hope they are still useful!
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Hello! o/ Really like the pack, been using it for a while and just noticed you have added the fonts files. Any chance of getting the fonts with the outlines like in the spritesheet as a font file? The outline in unity is no good :( Also any plans for a health and resource orb system like in poe? :))
Hello, thank you! I can't make the font files (.ttf, .otf) have the outlines included since they have to be just 1 colour to work. But I could make a 2nd font you can use as the outline, and then you would add the normal font on top in a different colour, thus achieving the effect I did manually in the images. I'll add it to my list, not sure when I'll be able to do it though!
About the orbs..you mean the big ones at the left and right of screen that show hp/resource? Yeah that's a cool idea! I'll think about it
Ah, I did not know that! And that's a good idea about the overlay - I'll give it a go 🤘🏻
And yes the big orbs :)
Hi, thanks for your asset pack. They're very nice, but I have a question. I noticed that in some of your examples, you have assets of different dimensions than those included in the pack. How can I enlarge, for example, the box asset without affecting the pixel size? Sorry for my English; it's not my native language. :D
Hello there! Thanks, I'm glad you like them :)
In the pack I include 1x, 2x and 3x versions of each asset. If you want to enlarge them to a bigger multiple, you need to use an image editor such as Aseprite, Photoshop or Gimp, and scale it to the desired size. To retain the pixel look and ratio, you need to make sure the "Nearest neighbour" scaling method is activated, and make sure you only scale to even multiples (so for example, you can safely enlarge them to 600% to obtain a 6x version, but not 566% or you'd break the pixel ratio).
Hope you understand my explanation, but let me know if you have further questions.
I understood it very well and was able to find the solution, thank you for responding so quickly.
Awesome! Good to know. Cheers~
Will there be expression bubbles, such as thinking, happy, sad, so that the NPCs can be more vivid?Will there be expression bubbles, such as thinking, happy, sad, so that the NPCs can be more vivid?
There's some bubbles in our Heroes pack (https://franuka.itch.io/fantasy-rpg-heroes-pack). I might add some extra expressions, though!
Thank you very much for your prompt reply. I have found it
Hi thank you for your amazing work! I am having some trouble getting your font sheets to work as fonts, would you ever consider releasing them as .ttf or .otf files in a seperate pack? I would be more than happy to pay for them in that format!
Hi xylu! There are .ttf files included in this pack, inside the "Fonts" folder.
Hi, Thank you for helping me how embarrasing haha. I had gone straight to the Individual Files section and completely missed that folder. Thank you very much
Haha no worries, I'm glad you found them. Cheers!
Hi again! I don't want to ask for too much, but maybe you could add a few UI arrows? Hands look out of place here, actually.
I managed on my own xD
Great, good to know :)
There's a few arrows in the "Cursors" area, are those too small?
For my purpose yeah, the one I have made from your speaker icon is totally fine.
Hi, can you help me with a question? I noticed you enlarged the box and another assets without affecting the pixel size. How did you do it? I'm new to using assets and i am making a game in unity. :D. Sorry for my poor English. I hope you understand. I speak Spanish.
Hi! No problem. Pixel art is the most easiest thing to increase resolution. In graphical programs you can just scale it flawlessly with the method nearest neighbor. In my game engine - Godot you just need to choose the right import option in settings. I guess Unity also should have something like this. After that you just need to use right scalable object in your editor. I am sorry that I can't help better, I don't know Unity specifics. And English is also no my native language😁
Thanks to your answer I was able to find a tutorial to do the same in Unity, thank you very much for responding :D
This is great! Good luck with your game!
Hi! Thank you for the great pack!
Item slots are missing a slot for gloves. Would you kindly add it, please?
Sure, that's easy! Added :)
Oh, so fast! Thank you!
Thanks Franuka for added the individual files
No problem mate, thanks for the comment!
I just bought it, but I was expecting each of the element to be individual images. I've just got one big image with all the elements on it - identical to the preview. I need the icons separate from eachother!!!
Hello Andrew! I just answered your e-mail, but I'll reply here too just in case. I don't currently have those assets in individual files, but I can add them if that's helpful, no problem. I'll let you know once the update is available. Thanks!
Alright, update finished (v1.3). Every asset has its own individual file now. Cheers!~
Thank you so much! Really appreciate that!
I just bought your full bundle for my game, do you know how I can implement these Ui designs in rpg maker or do i have to rearrange things manually?
Hi Ph1St. At the moment I don't have Rpg Maker specific sheets for my packs, so you'd have to arrange them manually. Sorry for the inconvenience, I hope they are still useful!
I'd just like to say THANK YOU. These are amazing.
Aww thaaanks! I'm really glad you think so <3
I was wondering if the spellbook pages have a page-turn animation?
They currently don't, but that's a good idea! I'll write it down
Added a page-flip animation to the book :)
im in love with your artstyle! super unic and pleasing, i love how this ui turned out!
Thanks so much!! Hope you find it useful