Set up three different monster in my game. Owlbear, slime, and lizardfolk. First two worked great, last one I'm having issues with because the lizardfolk attack animations are not centered such that when the monster goes to attack is appears to teleport up a few pixels. Any suggestions on how to deal with this?
Hello there! I checked and both Lizardfolk animations seem to be centered. The difference is that "Idle" frame size is 16x24 while "Attack" frame size is 48x56, so you have to take that into account when changing animations. I did it this way since the attack animations need a lot more space than the normal Idle and Walk animations, so I wanted to save some file space.
If this doesn't work properly in your game engine, maybe you can try making all animations the same size (in this case, 48x56 or whatever frame size you prefer), and rearrange the sprites with that grid in mind. That should work.
Sorry for the inconvenience! If you need anything else, let me know.
This is the palette: It's based on the Rosy-42 palette, with some modifications and addings. I'm not thinking about doing 8-directions at the time, sorry.
I love this pack! I just bought it and hope to use it soon for a project. Keep up the great work! Maybe the next season is a bog with weeping willows and cat tails? 😃
Hey these look cool but I feel like the perspective is not always consistent, some of the creatures (like vampire or the golden knight) are clearly top down while others (like the worm or the king) seem to me to be more from a straight front perspective
Yeah, death frame is intended to be used in conjunction with a fade-out effect for it to look nice. It has inverted colours in order to differentiate it from hit animation.
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woooo this pack is awesome!!!
Thank youuu, enjoy!~
Set up three different monster in my game. Owlbear, slime, and lizardfolk. First two worked great, last one I'm having issues with because the lizardfolk attack animations are not centered such that when the monster goes to attack is appears to teleport up a few pixels. Any suggestions on how to deal with this?
Hello there! I checked and both Lizardfolk animations seem to be centered. The difference is that "Idle" frame size is 16x24 while "Attack" frame size is 48x56, so you have to take that into account when changing animations. I did it this way since the attack animations need a lot more space than the normal Idle and Walk animations, so I wanted to save some file space.
If this doesn't work properly in your game engine, maybe you can try making all animations the same size (in this case, 48x56 or whatever frame size you prefer), and rearrange the sprites with that grid in mind. That should work.
Sorry for the inconvenience! If you need anything else, let me know.
this is really good! i wish there were more human heroes!
Thank you! Ohh, but humans are too common, wanted to spice it up :)
There are many humans in my other packs, though, hehe.
Looking forward to your All in One Bundle Sale of your assets. Will buy asap, Excellent Work!
Coming next week. Thank you!
Thanks! Really love your artstyle ^ ^
Hi, would like to know if the bundle sale still coming? thanks
Yeah, it starts on Friday, at midday :)
just to let you know I bought the whole bundle ^ ^ keep up the good work!
Thanks so much! :)
Cheers~
我很喜欢你这种像素风格,就是太贵了(对于我个人来说)
Hello, thanks for your comment. I usually have sales where you can buy them at a discount.
Thank you for your reply. I will keep an eye on it
Hi, which color palette do you use?
Would it be possible to create 8 directional sprites?
This is the palette:
It's based on the Rosy-42 palette, with some modifications and addings.
I'm not thinking about doing 8-directions at the time, sorry.
the portraits are a great touch!
would you consider adding them for the characters in othre packs? (or making a specific pack for them)
They take too much time to just add them to all other packs, but I'll consider making a standalone character portrait pack. Thanks!
yea after making the suggestions I went though packs again and saw how many there would be!
I love this pack! I just bought it and hope to use it soon for a project. Keep up the great work! Maybe the next season is a bog with weeping willows and cat tails? 😃
Thanks for your kind words and feedback ^^
That's a good idea! I might do a swamp/bog tileset in the future.
This looks lovely. The simple style is great, and the amount of monster variet is amazing as well.
Keep up the good work, cheers!
Many thanks. I really love your Mini Medieval packs. 8x8 must be fun to work with :)
Thanks! It is the only pack I have ever wanted to make a series out of, so it certantly is :)
Hey these look cool but I feel like the perspective is not always consistent, some of the creatures (like vampire or the golden knight) are clearly top down while others (like the worm or the king) seem to me to be more from a straight front perspective
Hey, thanks for the feedback. I see what you mean, I agree that perspective can be improved on these. I'll take it into account
A Samurai/Japanese Themed facttion would be awesome. Having a Shogun or some kind of japanese mythical creature as their "boss" monster. <3
That's a great idea, thanks! I'll make a twitter poll next week with all the suggestions.
Perfect! Got it as soon as I saw it!
Thanks a lot! Hope you find it useful :)
I've never been so frightened that I screamed 'aww!' before. Now I have had the luxury of experiencing this. They look amazing, great job!
Hahaha terrifyingly cute sprites for you. Thanks for the kind words, I appreciate it!
Really nice work!
Many thanks :)
the death animations are only one frame and look a little weird except that this is a cool monsters pack.
Yeah, death frame is intended to be used in conjunction with a fade-out effect for it to look nice. It has inverted colours in order to differentiate it from hit animation.
Thanks for your feedback!
These are awesome. It really rounds out your asset library and I feel itch has a shortage of collections of 4-direction enemy sprites. Great job.
Thank you! Yeah, I was definitely lacking some enemy sprites in my assets :)
Glad you like them~
oh hell yes
Just a word... F*** AMAZING ! (oops, two words, sorry !)
Hahaha thanks, dude