Hi, I really love you're pack, but I have a small suggestion. It would be nice to have a png with every animation a character has, because many engines use that format and it's also easier if you don't use an engine.
Hello! Thanks for the suggestion. I usually do multiple files because many times different animations have different frame sizes (specially in my other packs), so I try to save space. Also I've worked with GameMaker which requires individual files. But I understand it can be useful to have them all in the same file too. I'll try to include that in the future when I get a chance. Thanks for the feedback!
Hello there! At the moment I'm working on an update to the Monster pack, and more updates to the Interior pack. I haven't decided what to do after that yet :)
I came across your sprites and i think they look great! I have a question before I buy:) Are all sprites within 16x16? Are we allowed to recolor? I'm looking for sprites I can use in gameboy studio. Thank you!!
Hi, thanks! While the base sprites are 16x16, they usually exceed that size due to attack animations, weapons and accesories needing more space. So I used a 48x48 grid for these, to make sure everything fit in there:
Regarding recolor, sure! You can edit them at will.
Loving the assets, using many of them in my first major project in Unity.
I will make note, all the melee swings to the right go the wrong direction. The characters are right handed except for that direction where they swing to the left with their left hand. Showing the final frame for for the left and right sorceress melee swing. Swash does it too.
Is this something that you might plan on correcting at some point? Just curious if I'll need to bust out the Aseprite skills lol.
Yes, that is actually intentional. When working on low-res sprites I just mirror the left/right frames to save time and to preserve visual clarity. It's something most pixel art games do (even big ones like Megaman, Castlevania, Prince of Persia, Blasphemous..). Otherwise you'd spend a lot more development time working on each frame that has the character wielding or swinging a weapon, and those details are usually overlooked while playing, so it's not worth it.
Anyway, I'm afraid I don't plan on changing that at the moment, but thanks for asking :)
Yup! I'm aware of this one, gonna try. I was thinking a 'door' something to transition from one scene to another, I was looking and the spooky theme might have a 'cave' door like to use on that. Thanks for the reply.
I love your asset packs. I'd like to request tree chopping animations! (and maybe mining animations). I'll probably need to commission things from you in the near future.
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Excuse me, is there currently no animation for watering? I couldn't find it
Hello! There's no watering animation as of now. I'll probably add it in a future update.
Hi, I really love you're pack, but I have a small suggestion. It would be nice to have a png with every animation a character has, because many engines use that format and it's also easier if you don't use an engine.
Hello! Thanks for the suggestion. I usually do multiple files because many times different animations have different frame sizes (specially in my other packs), so I try to save space. Also I've worked with GameMaker which requires individual files. But I understand it can be useful to have them all in the same file too. I'll try to include that in the future when I get a chance. Thanks for the feedback!
This pack is great! Keep up the good work
Thank you sir!
Hi, I bought the bundle, great assets! I was just curious if you're working on anymore? Thanks
Hello there! At the moment I'm working on an update to the Monster pack, and more updates to the Interior pack. I haven't decided what to do after that yet :)
Another biome?
That's possible :)
So cute!
Thanks ^^
I came across your sprites and i think they look great! I have a question before I buy:) Are all sprites within 16x16? Are we allowed to recolor? I'm looking for sprites I can use in gameboy studio. Thank you!!
Hi, thanks! While the base sprites are 16x16, they usually exceed that size due to attack animations, weapons and accesories needing more space. So I used a 48x48 grid for these, to make sure everything fit in there:
Regarding recolor, sure! You can edit them at will.
Thank you so much for your reply and all the info! You make nice assets. I might buy while you have the sale;)
No problem. And thanks! I'm glad you like them ^^
These are GREAT!! Might be just what I was looking for. Any plans on adding more heroes?
Thanks! Not for the moment, but I think I'll add another one in the future when I get the time!
First of all, thank you for your beautiful work! Are you planning to add more "Heroes" in the future?
Best regards :)
Thank you!
That's very well possible, do you have any suggestion for future heroes?
Nothing in particular. Maybe a "simple" Knight or a more "exotic" Dervish. It is up to you! Keep it up :)
Thanks for the feedback :)
I really like this one since it has lots of animations for the characters which is very rare! Looking forward to your upcoming enemies pack :D
Thanks so much! I'm still working on it, it's gonna be my biggest pack yet :)
Loving the assets, using many of them in my first major project in Unity.
I will make note, all the melee swings to the right go the wrong direction. The characters are right handed except for that direction where they swing to the left with their left hand. Showing the final frame for for the left and right sorceress melee swing. Swash does it too.
Is this something that you might plan on correcting at some point? Just curious if I'll need to bust out the Aseprite skills lol.
Hello there!
Yes, that is actually intentional. When working on low-res sprites I just mirror the left/right frames to save time and to preserve visual clarity. It's something most pixel art games do (even big ones like Megaman, Castlevania, Prince of Persia, Blasphemous..). Otherwise you'd spend a lot more development time working on each frame that has the character wielding or swinging a weapon, and those details are usually overlooked while playing, so it's not worth it.
Anyway, I'm afraid I don't plan on changing that at the moment, but thanks for asking :)
Hey there! Loved you assets!!!
I would suggest to add a cave environment or something to do a bit of exploration ;)
Thank you, I'm glad you like them! :)
At the moment the closest thing would be this dungeon crawling tileset: https://franuka.itch.io/dungeon-asset-pack
But thanks for the suggestion, I'll probably do something like that in the future~
Yup! I'm aware of this one, gonna try. I was thinking a 'door' something to transition from one scene to another, I was looking and the spooky theme might have a 'cave' door like to use on that. Thanks for the reply.
No problem!
Yeah, Halloween and Christmas tilesets have cave entrances.
Good luck with your project~
Hi really nice animation, mind to ask if the pack has mining/chopping animation?
Thanks! Not at the moment, but I plan to add them in the future.
Mining and Woodcutting animations are added now :)
I love your asset packs. I'd like to request tree chopping animations! (and maybe mining animations). I'll probably need to commission things from you in the near future.
Hey thanks, I'm glad you're liking them!
I'll consider adding those animations, thanks for the suggestion :)
Feel free to contact me anytime~
Mining and Woodcutting animations are added now :)
Excellent color palette, all elements look harmoniously.
Thank you, I'm glad you think so! :)
Great contribution :)
You've drawn a lot of frames and animations for each of your characters, well done !
Thanks so much! ^^